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MS Physics Skateboard Problem

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@Forestr wrote:

How do I assign a controller to a motor joint? When I press ‘w’, it doesn’t spin… The wheel spins when the joint is outside the group, but doesn’t spin when it’s inside the group. When the joint is inside the group, the wheel won’t move forwards, so that’s why I put the joint into the group.

Wheel.skp (121.8 KB)

I’m trying to make a skateboard that can roll, turn, and do flips & jumps.

Edit: I think I figured out the problem. I had to connect the wheel to another object. The wheel won’t spin by itself, unless it’s connected to something else? Also, I used the controller “righty * 5”.

Edit 2: I got the controller working, but I’m having trouble making the board ollie.

I added a servo joint to each truck to “pop” the board into the air, but it’s rotating the joint instead of the board. How to I get the servo joint to rotate the board instead of the joint? It should look like it’s on two wheels doing a wheelie after it spins.

I could just use a thruster, but the problem with that is there isn’t a height limit.

I also want controls to spin the board along the y & z axis.

Here’s my control scheme so far…

Rolling (thruster)

[(key(’’) - key(’’)) * 0, (key(‘up’) - key(‘down’)) * 10, (key(’’) - key(’’)) * 0]

Turn trucks
rightx * 10

ollie/nollie

(key(’’) - key(‘w’)) * 30

(key(‘s’) - key(’’)) * 30

spin

(key(‘a’) - key(‘d’)) * 30

flip

(key(‘q’) - key(‘e’)) * 30

skateboard 1.skp (814.0 KB)

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