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V-ray, ocean, distance falloff

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@suresh.kavan wrote:

Hi,

Banging my head against the wall on this one.
I am building a beach scene, with an ocean / sea.
I created an infinite plane and used the v-ray standard “water” material and modified it so it looks like the render below. (Gave up on the Waves presets due to a need for translucency).
Not bad.
But in the real world, perceived reflections diminish as one heads to the horizon, and the water at the horizon is a noticably deeper (literally and figuratively), bluer color (see real world examples here and here).

I have tried using gradients and falloffs in the reflection and diffuse slots…but can’t get anything even close. Any ideas out there? Must be doable - but I’m stuck.

Soooo close…Attaching the water material in a zip.

s.

Water.zip (11.9 KB)

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