@suresh.kavan wrote:
Hi,
Banging my head against the wall on this one.
I am building a beach scene, with an ocean / sea.
I created an infinite plane and used the v-ray standard “water” material and modified it so it looks like the render below. (Gave up on the Waves presets due to a need for translucency).
Not bad.
But in the real world, perceived reflections diminish as one heads to the horizon, and the water at the horizon is a noticably deeper (literally and figuratively), bluer color (see real world examples here and here).I have tried using gradients and falloffs in the reflection and diffuse slots…but can’t get anything even close. Any ideas out there? Must be doable - but I’m stuck.
Soooo close…Attaching the water material in a zip.
s.
Water.zip (11.9 KB)
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