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Emissive Materials and 360 Panorama VRay Render Issue

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@michai wrote:

I’m having an issue with rendering my scene as a spherical 360 panorama image. When I render my scene in the standard camera everything looks fine. Lighting perfect. When I switch to the 360 cam (with all the same settings), the emission lighting materials no longer work properly. The overall render is very dark and reflections become black that are associated with the emissive light. I’m using the standard VRay 5000k emission material that comes preloaded.

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