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Enscape - Proxy Assets vs. Enscape Custom Assets (Which are better?)

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I like creating/using Enscape Custom Assets in the library so that I get a nice visible placeholder.

Does anyone know if there is a limit (or difference) in how Enscape handles (in render mode) very high poly objects (500k+ polys) from their Custom Asset Library any differently than their regular proxy (bounding box) method?

I’m guessing that the limitation on what Enscape can handle is mostly based on your machine, and a hard limit definitey appears to be memory.

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