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Is there an extension to give thickness to single layer faces?

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Sorry I don’t have the technical lingo I am 55+ and have difficulty explaining my situation within
SKU etc.

A friend told me, you design these amazing buildings (like the one during Covid https://www.artstation.com/artwork/eJ8nr6

Why don’t you try to make them accessible in VR and maybe make it a game encounter space
this gave me inspiration and the courage, and so I started.

Considering I worked on my model over a year nearly full time I am very very distraught to find out how many faces are not showing after loading my Fbx file into Unreal Engine.
Reading here advice I comprehend the huge error to proceed like an Artist in building a huge mode
like painting a canvas. The sheer number of faces and groups makes me want to crawl and hide
How am I to find all the faces to reverse? And how to turn all that is glass and water into double layer.
I just finished to give a thickness to the parametric style UFO roof.
I am shocked each time I connect the two layers the new face facing me shows me as back and not the front. Why is that?
It there an extension for sale or not to give a thickness to all single faces I am on SKU19
i don’t have an online subscription for SKY or PS etc…I just don’t have the budget for it.
I guess I am still a beginner even after so many years on SKU due to my artistic incline.
If there was such an extensions I went to Freddo reverse faces and it asked me
do you want to apply to the entire model. I clicked YES
it showed the time clock for 6 hours and I gave up. Or should I let it run and entire night.
But what guarantees me that all the faces will be in the right direction
if so may only have one face?
I don’t mind spending the time applying materials again.
When, as per advise I looked at my mode in the view monochrome, nearly everything facing me
showed me the dark grey faces. ( I made them darker as advised by someone here in the Forum)
But them having materials already on both sides like the chess board style



of glass roof why does it still matter?
I also have much of my building in an underground world of space and water like an
amusement park.

Even my elevated walkway glass banisters that are made with push&pull from a glass pattern in the floor still say, they show the reverse side so are the all to be reversed?
I have searched for help online was offered help by someone abroad
who is describes himself as a data specialist. It’s 25$ per hour.
He isn’t showing any 3D work on his site at johnboltportfolio dot onrender dot com
I did no find any negative reviews about this site or name which sounds promising.
How do I know I am not falling to a help that may cost me thousands with the state of my model?
I am willing a try to pay for some help but I am in no way with the finances able to pay for many
$ 0000.00 The person seems very knowledgeable and considering in his way of communicating
but then it’s still online. Once I hand over my entire file it’s like giving my entire work to someone somewhere on the internet.
Is there a way I put his knowledge to the test with part of my model only?
It took me 30 minutes to migrate my fbx file from SKU to Unreal Engine
and he says it it is that fast why go looking for help?
I replied he would feel bad to charge me a min of 250$ if it only took me 30 minutes
I replied, that obviously the results were not satisfactory and revealed not displaying many pf my faces.
that now I finally seem to understand MAYBE are the reasons I have man single layer faces and in the wrong direction.
In Lumion10 everything showed hunky dory so I wasn’t worried at all continuing building
and renderings (over 600 x)
but when I wanted to take it into the world of VR with my VIVE helmet (A generous Xmas gift)
my model showed I was able to move around in it
but I was likely to fall into many holes like floors and walls missing .
Thanks for anyone reading this far and sharing an insight that may help me
grasp any possible saviour in this endeavour that I truly love.

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