I have a loco which I am in the stage of applying rivet detail.
I have setup some hexes which act as basic rivets components.
I can then place these accurately on the model and do a component swap at a later date when I need to print it.
I offset a panel and use the offset line and use PathCopy to run the rivets around.
As you can see from the result, some rivets are correct, others change direction.
The hex axis is the same as world axes.
Any help pse?
Rivets.skp (159.5 KB)
6 posts - 3 participants