The components I’m using have multiple textures embedded, but only one face material that defines the orientation of each object, yet all objects maintain standard axis!
I’ve tried to get OCL to generate cut lists from these components, but I’m not having any luck:
- Do I need to purge of all sub groups?
- Purge all other materials?
Both of these are difficult, as necessary to generate other outputs, and even if I do, I can’t get OCL to maintain grain direction!
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