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Beveling Curved Surfaces Producing Geometry Errors?

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@Entorix wrote:

snes controller.skp (1.9 MB)

Hello!

I need to bevel (round off) the bottom of this SNES Controller I’m working on but Fredo6’s Round Corner is creating lots of errant geometry in my model. Is there any way around this? Any help would be greatly appreciated!

If it helps, the method I used to create the basic shape of the controller was to create a flat surface on the side, with curved top line and bottom lines, and then I extruded it through an extruded top view of the controller. I then intersected with model and deleted the excess.

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