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Stuck at "preparing global light manager"

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@leylahlora wrote:

I am trying to render a scene, but it freeze at "preparing global light manager".
it was fine previously when i test render the other scenes. The output size is 800x600


Preparing renderer...
Preparing scene for rendering...
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Creating texture cache with size 0 MB
Creating bitmap manager
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Starting DR 1
dr host: 127.0.0.1:20211
Connected to render host 127.0.0.1:20211
Using 1 hosts for distributed rendering.
Preparing camera sampler.
Preparing scene for frame...
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2b5696de4b1cb1d9be3cec262fb03645.jpg" loaded.
Bitmap file "E:\2 Jalan Tempua\Toilet\Materials\700x45022.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/462aa2e1888296c512d241cbbef61c9d.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2275b0e4701c77413033f9b29c9e2f8a.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d2b03abe2af0cfce50795030f34df47b.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f0ef16564eda88210e00177daf6e82fa.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f6db4f3d223b435f665c75f09224d2b6.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/804cd8f5ca7526bd225247865790283d.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/62b7f2d6c36c8a574cbbb87c652d5d60.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/9d599c6f962c56ff1884068b19bc5f76.jpg" loaded.
Bitmap file "E:\2 Jalan Tempua\Toilet\Materials\165404_500660909993532_2045939134_n.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/b07d8a3fcbdc273f1ee8eefe3b76c8c9.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/160e3b546c488d0af59d4bae08a9e78c.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e5a9efa8ca7c28a7c1dfa66e1413f95e.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/YI6S4016(Cardoso)_12x24.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d05e1a58eca57edee4a4c14df3b3387b.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/650f46c3d824c512d086975aae545a69.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/332e49d9b984a676b2bde2a9acb98903.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/399809e5a2a2997a5389c54f547355bf.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/66a9a1b32d4b0a32c4643b784e979a2b.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2c283b8e94d3747d98e9e200a44f2272.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e72897157acdbad9b2f88dff9600aca0.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f883256c674c3daf5b631aaa440c07e5.jpg" loaded.
Compiling geometry...
Preparing ray server.
Creating and initializing 8 thread(s).
Allocating memory for build data of 151152 faces (1209216 bytes, 1.2 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 151152
Max tree depth: 44
Average tree depth: 26.4218
Number of tree nodes: 50665
Number of tree faces: 382567
Number of tree leafs: 19813
Average faces/leaf: 19.3089
Memory usage: 14.82 MB
Creating and initializing 8 thread(s).
Allocating memory for build data of 2 faces (16 bytes, 0.0 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 2
Max tree depth: 1
Average tree depth: 1
Number of tree nodes: 1
Number of tree faces: 2
Number of tree leafs: 1
Average faces/leaf: 2
Memory usage: 1.68 MB
Scene bounding box is [-1552.96,-1097.36,-182.423]-[1100.07,1097.36,287.402]
Preparing direct light manager.
Preparing global light manager.
Running RTEngine
Setting up 1 thread(s)
Threads completed
Closing RTEngine (cancelled)
Max. Mpaths per second: 0.452227
Sampling level reached: 12 samples per pixel
Waiting for DR to finish
Number of raycasts: 0
Camera rays: 0
Shadow rays: 0
GI rays: 0
Reflection rays: 0
Refraction rays: 0
Unshaded rays: 0
Clearing global light manager.
Clearing direct light manager.
Clearing ray server.
Clearing geometry.
Number of intersectable primitives: 0
SD triangles: 0
MB triangles: 0
Static primitives: 0
Moving primitives: 0
Infinite primitives: 0
Clearing camera image sampler.
Clearing camera sampler.
Clearing DMC sampler.
Clearing path sampler.
Clearing color mapper.
Closing DR
Setting up 1 thread(s)
Threads completed
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2b5696de4b1cb1d9be3cec262fb03645.jpg" unloaded.
Bitmap file "E:\2 Jalan Tempua\Toilet\Materials\700x45022.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/462aa2e1888296c512d241cbbef61c9d.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2275b0e4701c77413033f9b29c9e2f8a.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d2b03abe2af0cfce50795030f34df47b.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f0ef16564eda88210e00177daf6e82fa.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/804cd8f5ca7526bd225247865790283d.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/62b7f2d6c36c8a574cbbb87c652d5d60.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/9d599c6f962c56ff1884068b19bc5f76.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f6db4f3d223b435f665c75f09224d2b6.jpg" unloaded.
Bitmap file "E:\2 Jalan Tempua\Toilet\Materials\165404_500660909993532_2045939134_n.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/b07d8a3fcbdc273f1ee8eefe3b76c8c9.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/160e3b546c488d0af59d4bae08a9e78c.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e5a9efa8ca7c28a7c1dfa66e1413f95e.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/YI6S4016(Cardoso)_12x24.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d05e1a58eca57edee4a4c14df3b3387b.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/650f46c3d824c512d086975aae545a69.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/332e49d9b984a676b2bde2a9acb98903.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/399809e5a2a2997a5389c54f547355bf.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/66a9a1b32d4b0a32c4643b784e979a2b.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2c283b8e94d3747d98e9e200a44f2272.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e72897157acdbad9b2f88dff9600aca0.jpg" unloaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f883256c674c3daf5b631aaa440c07e5.jpg" unloaded.
Cleaning up texture cache
Cleaning up bitmap manager


Preparing renderer...
Preparing scene for rendering...
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Creating texture cache with size 0 MB
Creating bitmap manager
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Starting DR 1
dr host: 127.0.0.1:20211
Could not connect to host 127.0.0.1:20211: No connection could be made because the target machine actively refused it.
Could not use any of the selected (1) hosts for distributed rendering!
Preparing camera sampler.
Preparing scene for frame...
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2b5696de4b1cb1d9be3cec262fb03645.jpg" loaded.
Bitmap file "E:\2 Jalan Tempua\Toilet\Materials\700x45022.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/462aa2e1888296c512d241cbbef61c9d.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2275b0e4701c77413033f9b29c9e2f8a.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d2b03abe2af0cfce50795030f34df47b.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f0ef16564eda88210e00177daf6e82fa.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f6db4f3d223b435f665c75f09224d2b6.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/804cd8f5ca7526bd225247865790283d.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/62b7f2d6c36c8a574cbbb87c652d5d60.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/9d599c6f962c56ff1884068b19bc5f76.jpg" loaded.
Bitmap file "E:\2 Jalan Tempua\Toilet\Materials\165404_500660909993532_2045939134_n.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/b07d8a3fcbdc273f1ee8eefe3b76c8c9.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/160e3b546c488d0af59d4bae08a9e78c.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e5a9efa8ca7c28a7c1dfa66e1413f95e.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/YI6S4016(Cardoso)_12x24.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d05e1a58eca57edee4a4c14df3b3387b.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/650f46c3d824c512d086975aae545a69.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/332e49d9b984a676b2bde2a9acb98903.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/399809e5a2a2997a5389c54f547355bf.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/66a9a1b32d4b0a32c4643b784e979a2b.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2c283b8e94d3747d98e9e200a44f2272.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e72897157acdbad9b2f88dff9600aca0.jpg" loaded.
Bitmap file "C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f883256c674c3daf5b631aaa440c07e5.jpg" loaded.
Compiling geometry...
Preparing ray server.
Creating and initializing 8 thread(s).
Allocating memory for build data of 151032 faces (1208256 bytes, 1.2 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 151032
Max tree depth: 44
Average tree depth: 26.2888
Number of tree nodes: 51233
Number of tree faces: 383587
Number of tree leafs: 20045
Average faces/leaf: 19.1363
Memory usage: 14.83 MB
Creating and initializing 8 thread(s).
Allocating memory for build data of 2 faces (16 bytes, 0.0 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 2
Max tree depth: 1
Average tree depth: 1
Number of tree nodes: 1
Number of tree faces: 2
Number of tree leafs: 1
Average faces/leaf: 2
Memory usage: 1.68 MB
Scene bounding box is [-1552.96,-1097.36,-182.423]-[1100.07,1097.36,287.402]
Preparing direct light manager.
Preparing global light manager.
Running RTEngine
Setting up 1 thread(s)

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Free rendering software?

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@mike3 wrote:

Hi, is there a free rendering software for SketchUp ? I tried the V-RAY demo, it's great but i cant afford the license, if it was like 50$ i would buy it but almost 1000$ is way beyond my budget.
I also downloaded Visualizer, but it's not in the extensions toolbar, even after system restart.

Any help would be great.
Thanks

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Participants: 4

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Best Vray for SketchUp 17

Unwrap and flatten face tool does not respond

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@krizmillomeda wrote:

Hi, I used the curviloft tool to create a curved face, but when I used the unwrapped and flatten face tool on it, it says not responding. It went on for at least an hour. I tried it again, but it still says not responding. Do I need to upgrade my laptop's RAM or is the source of the problem the program?

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Sandbox Tools not appearing in SU2017

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@RocketRon wrote:

I cannot find the Sandbox ToolSet on my screen even though I have it enabled in the manager. Also, when I go to my preferences pane, the Extensions category does not appear in the left margin. I need to understand if something is wrong or what I need to do so that I can access my extensions that do not appear as well as be able to access Sketucations extensions that I attempt to install. I have already created an account with that site.

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Vismat material problem

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@andychin wrote:

Hey guys, i got have a problem with Vray Vismat material . i create a standard material and import the vismat material after I click render it doesn't show up in my rendering or my sketchup (it only turn grey) but it only show up at preview. any solution ? please help :frowning:

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Vray Bootstrap Phase takes long time

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@lemuriarch wrote:

Hi guys,

When I have a detailed model (proxies, modelled 3d objects, plants) It takes too long to building scene phase in sketchup. I am not talking about the rendering time or light cache time, sketchup is stuck at least one hour and then vray starting to calculate...

Are you guys have the same problem with me? I am clicking the render icon and then let the sketchup alone, but nothing happening for a long time...

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Vray starting problem


Terrain-related plugin

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@edson wrote:

I cannot remeber which plugin can be used to build a base for a terrain. it turns the terrain intoa box, so to speak, in which the top part is the terrain proper.

Does anyone out there remember which one does that?

Thanks.

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Point loads in Frames and Trusses

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@AndrewRubySketch wrote:

Hey does anyone design with point loads in mind? I build and design and found myself designing cost into a project and I should have known better. I decided to add in typical point loads in PlusSpec 2017 trusses and wall frames, the version is not released yet but it will be in the next few weeks.
If you are not sure what a point load is it is where a concentrated load is placed in a wall, a distinct section that carries more weight &/or uplift. EG a window jack stud or a Girder truss.
'Existing PlusSpec users will get this in the next release. I think this will come in handy when designing to a budget. In the example above I could have saved money on the design by adding a window either side of the girder or increase the setback of the truncated girder truss. It is more value engineering I guess, the red simply makes typical point load areas more evident and allows you or your engineer to suggest potential solutions. Will anyone find this useful or am I a bit OCD?

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Beta test for new GPU Renderer

Urban Planning in Sketchup, it looks we have a solid solution

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@AndrewRubySketch wrote:

Hey all, I purchased Daniel Tals new Plugin, well it's more than a Plugin it's amazing! I really only get involved in the design of dwellings & I know I do not use it to its capacity, however, even for smaller developments it's ideal.


Daniel gave me this image, I added it because it is my home town and because it is amazing how much info can be added with SUplacemaker. Anyhow, if you want to check it out this link is where I found it. www.suplacemaker.com

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Vray sketchup plugin ouput settings

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@adedidit wrote:

pls i'm new to sketchup and vray especially.pls can anyone explain how I can set the vray for a proper output

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Sketchup 2017 and Kerkythea

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@b60 wrote:

I installed Sketchup 2017, then tried to install Kerkythea via the download page link.
It didn't work. So I tried the Echo Boost, which worked except that the
render pre-sets were missing. So I tried the SU2KT updated version and that
worked except that it kept repeatedly crashing and no matter what I tried,
the material libraries (all mat.zip) would not install (unknown extension,
etc.).

No permission problems. Kerkythea path is correct:
Users>Name>AppData>Roaming>Sketchup>Kerkythea. 16 GB Ram, Windows 8.1.

I tried to post this on the Kerythea forum, but the post never appeared and the entire forum appears to be overall inactive.

What can I do to fix this? Is there an updated Echo Boost that solves the
pre-sets problem?

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PlusSpec vs Profile Builder 2.1

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@richsmith99.rs wrote:

Hi

Has anybody tried both PlusSpec and Profile Builder and which one do you recommend all things considered such as cost, speed and so on.

One of my main concerns about PlusSpec at the moment is the fact I don't want to design standard buildings and I'm unsure as to whether that will erode a lot of the functionality of the plug in. I'd be inputting a lot of data at that point and would that mean Profile Builder comes into it's own at the cheaper price tag?

Also, has anyone had experience with the estimating tools on both plugins and how accurate/smart are they?

Thanks

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Extensions for contracting in the Steel Business

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@steelbydave wrote:

Hi all! I am a few weeks into using Sketchup and have decided to buy the pro version. Can anyone tell me what I should consider for add ons that relate to the steel fabrication business here in Canada. Thanks!!
.

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Camera path animation with Twilight V2

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@stevendavidsmith74 wrote:

When i use Twilight to create a camera path animation by means of creating one 'Target' animation path with a grouped target object travelling along it and another 'Camera' animation path which the camera travels along targeting the object on the 'Target path', everything is fine until i create scenes and then it all goes out of alignment? any ideas? or any ideas on good simple camera animation extensions would be greatly received, ive got a project im trying to finish and im running out of time. (Sketchup pro 2016, Windows 7).

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Eneroth Axonometric plugin

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@afoster20 wrote:

Hello,

I am tasked with creating my 3D model on sketch up, using the Eneroth axonometric plug-in view, to create an animation for this project. The model is already completed and groups/components correctly made. My model is a box that opens up and out in a specific order, transforming into a building. The issue I am having is when I pull the roof up, it will not snap correctly to the geometry. If I take the axon off, it works as normal. Is there a way I can change a setting to make the axon snap better?

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"Lines to Tube" with Squares

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@Lsong wrote:

I've recently created a complex lattice structure on a building glass roof. "Lines to Tube" was such a huge help as all lines become tubing, unlike Follow Me which stops at intersecting lines.

However, now I wonder if it's possible to create square tubing instead of circular tubing. Of course the precision could be lowered to 4 to make it a square. The problem is, the profile will be a 45 degree rotated square, like a rhombus.

Is there such plugin or an idea to make this possible?

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[Simlab Importers] Importing dwg and Step files

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@ljessup wrote:

Not able to import .dwg files or .STEP files into sketchup 2017. they were working fine (same drawings) on 2015-16.

I have been in touch with Simlab numerous times, sent them the STEP file and it loaded on their 2017 version. what am I missing, as I am sure it must be operator error. (I'm not too bright)

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