November 16, 2017, 6:02 pm
@_mike.s wrote:
Greetings All,
when opening sketchup i recieve a notification that i have 3 extension updates waiting,
opening ‘extension manager’ shows which extensions have updates waiting,
clicking on any update returns “Failed to update …Unable to read extension archive.”
Is this a known issue with SU, or an issue with the path to the update or an issue with IE or other?
Co- incidentally when trying to update the ‘Lightup Tools’ extension i have discovered that clicking on any of the active buttons to uninstall or on the login icon or on the preferences icon causes the extension manager screen to go blank.
given that my main render ap is the Lightup extension and I cannot update or delete and reinstall any assistance on how to overcome this issue would be greatly appreciated.
Background;
I have previously had blank pop ups within sketchup, these have turned out to be certficate issues with win 10 and recent changes to IE and certificate authorization. The fix here has been to download all sketchup and trimble website certificates and manually install these in the certificate repository in IE. This has also automatically updated the certificates for google chrome. This resolved previous blank pop ups within SU…this was updated again but did not resolve the issue above.
Laptop - Metabox P65-67RSRP, i7-6700HQ, intelSSD 512Gb, 32Mb ddr, Nvidia GTX 1070 8Gb. - SU2017 PRO
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November 17, 2017, 4:34 am
@eneroth3 wrote:
I am really excited to finally be releasing Eneroth Tool Memory. It’s been 7 months since I started working on it and I’ve published another 20 or so extensions in the meantime. This is however the one I’ve mostly been looking forward to releasing.
This plugin lets you cycle the stack of the most recently used tools with a keystroke, similarly to how Alt+Tab cycles windows. It is designed to greatly speed up and streamline the work flow for advanced users. The plugin is especially helpful for those specialized tools you don’t use enough to have short and easy to remember shortcuts for, but use too often for toolbars and menus to be sufficient.
After having gotten used to having this plugin myself I really miss it when I work on a computer without it.
Try it out today and see how it affects your work flow!
http://extensions.sketchup.com/en/content/eneroth-tool-memory
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November 18, 2017, 8:05 am
@mitchell.campbell wrote:
Hey guys, I have been using 2018 for several days now and love the new features. But I am having, for me, a pretty big issue…I kept 2017 and now when I try to load the extensions I most use into he new version, Extension Warehouse shows them already loaded, i.e. the red button says “uninstall”. It is apparently reading the 2017 revision though I’m in 2018. So, the question is, is there a way to migrate the extensions over or load them directly into the new versions while keeping my old version? Any suggestions would be greatly appreciated…Mick C
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November 20, 2017, 1:16 am
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November 20, 2017, 5:52 am
@Suzanne wrote:
Hello there, I wonder which rendering engine is easiest to use if you’re doing outdoor landscapes? From what I’ve seen, most rendering software seems to show mainly architectural or interior projects, not many gardens.
I have tried and achieved some mediocre results using VRay, I think I can learn how to do water with some time, but proper foliage doesn’t seem do-able (or am I wrong and just didn’t find the right tutorial?)
I’m also thinking about using Thea or Lumion to do this.
What are your experience with these programs in terms of user friendly-ness and your success in doing foliage and grasses?
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November 20, 2017, 4:02 pm
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November 21, 2017, 11:31 am
@cjlopez4 wrote:
Sketchup to represent vray vrscan materials properly in the model, no more vray placeholder material.
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November 21, 2017, 1:15 pm
@cjlopez4 wrote:
Just upgraded my Vray from 3.4 to 3.6 for Sketchup. I also updated each render node. When I run the swarm feature within the vray asset editor, it finds and assigns the current image to each node, however they dont render the image, they are stuck in the “assigned” mode, thoughts?
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November 21, 2017, 10:30 pm
@HFDZDN wrote:
Hi guys so i’ve just updated both my hardware & software. I’m running Vray 3.6 for SU 2017.
My problem is that it seems like Vray is not utilising my GPU. Seeing the usage when i render something, CPU is at 99% load while GPU 1 is at 1% GPU 2 is at 3% tops. I’ve deselected C++/CPU in GPU Select tool and still it wont use just the gpu.
I ran both in SLI and not in SLI, same results. Also, in asset editor’s settings. I thought you’re supposed to have hybrid render options (c++/cpu & your gpu) next to the GPU button. Mine says “ No option found “.
I have a huge project to render due some time next week hence the hardware upgrade. Appreciate if someone could help.
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November 22, 2017, 4:07 am
@Neil_Burkholder wrote:
Some of the users of the Face Cutter extension have been asking for more instructions how to use the extension. I’ve put together a little video to show the features and usage of Face Cutter.
- The Face Cutter only works with components that are already set to cut faces. To check if your component is set up to cut faces, draw a rectangle and place your component on the rectangle. If the face of the the rectangle is cut out for your component then it is set up properly.
![image]()
- The purpose of the Face Cutter extension is to allow a component to cut out more than a single face. This is done (behind the scenes) by creating a cutout component for each additional face.
![image]()
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To use the Face Cutter tool. Select Extensions>Face Cutter Options. There are three options.
a. The first option toggles the tool on or off. Make sure it is turned on if you wish to use it.
b. The second option is to choose whether or not to hide lines that intersect the cut out area.
c. The last options is to choose whether faces should be cut automatically when the component is added or only manually via the context menu.
![image]()
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Face Cutter also allows cutting faces inside a group or component even when the component is out side of the group being glued to. For this to work the component must be placed on (glued to) the group. Faces nested in sub groups will not be cut.
Limitations:
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Face Cutter only cuts faces that are on the same plane as the z-axis of the components. Perpendicular faces like the sides of wall studs would not be cut.
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Nested groups can’t be cut. Faces are only cut one level deep.
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If the group being cut is scaled or rotated there will be issues.
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Cutting a group doesn’t always work correctly. This is a known bug.
If you have any questions or need help please reply here rather than the review section of the Face Cutter page.
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November 22, 2017, 8:10 am
@BERGMANN27 wrote:
Hello.
someone knows some plugins for street modeling other than Instant Road. Something more similar to Civil CAD.
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November 22, 2017, 3:25 pm
@wizardnintendo wrote:
well when i get it ready and stuff i keep getting
overlaps - please consider reducing your offseet
but its not extending outside the thing
no matter what i do it just doesn’t seem to change th result
so i ran it and i got this horrific result
how do i fix or how do i get it to coroperat
fred06 it was working for me before but this has ben happening to me
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November 24, 2017, 8:07 am
@igi wrote:
Hi, I don’t know if it’s a my problem or if it’s a bug, but I can’t create stereo image with GPU.
While building the light cache the preview is correct (I think because it is calculated by the cpu) but then when the image is calculated the picture is no longer correct. If I use only CPU everything works.
I try vray 3.4 and 3.6 with the same problem.
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November 24, 2017, 5:20 pm
@MichaelW wrote:
I am currently looking around for a suitable house to buy. Because I am also interested in Feng Shui, I am trying to put whatever I have learned from the Feng Shui books to usage.
I am thinking of creating a plugin/extension where the user keys in some parameter, and the plugin will suggest a house with ideal directions for the user.
Do let me know your thoughts on this. Do you think this will be interesting?
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November 25, 2017, 2:01 pm
@medeek wrote:
I know there are a lot of plugins out there that do this well and I am not really interested in competing against them.
I just want a simple door and window plugin that I can integrate tightly with my other plugins.
The window module will have the following options (subject to change):
- Window Type: Picture, Slider, Single Hung
- Frame Color
- Frame Width
- Frame Depth
- Glass Thickness
- Sash Width
- Sash Depth
- RO Gap
- Window Inset
- Nail Fin: Yes/No
- Nail Fin Length
12 Advanced Options: Yes/No
The global settings will allow the user to set up the defaults for all of these settings and others. The window location and size will be selected via three points with a preview vector showing the exterior facing direction in some sort of fashion.
I haven’t thought through all of the advanced options yet but mullions will probably be one as well as other embellishments.
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November 25, 2017, 2:07 pm
@Mats wrote:
I have problems to find out howe I shall draw a spiral
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November 25, 2017, 4:04 pm
@rehaf wrote:
i downloaded v-ray trial last week and it was working good but today it disappeared from my sketchup and i tried to find it but i didn’t
then i uninstall it and i downloaded it again but it didn’t appear !
i don’t know what to do or how to fix it
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November 26, 2017, 3:24 am
@petervanbeelen wrote:
Vray often crashes when changing light brightness with the slider, a bit less when changing as a number and even less when changing brightness in the viewport (a new but utterly clumsy way of changing imho), but crash it will. Giving upto 8 bugsplats in a row in the dock. Mac sierra, pro 2016 AND 2017, with almost all extensions and plugins off. Interactive render freezes often after setting more than two things. Anyone a solution?
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November 27, 2017, 11:59 am
@ahmetkose wrote:
Hi All, im new here first of all im glad to be here
My problem is while i want to try rendering my scene im getting an error called ‘‘your pc out of memory’’. I have been searched internet about this issue then i understand my model too high (about 400mb). So i decided to convert my high poly objects to proxy but on the contrary my model becamin more high(700mb)
. I think i had and mistake about exporting my current objects to proxy object.
Thanks for your helps already now
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November 29, 2017, 1:31 am
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