@pokora wrote:
Hi! I have a problem using Vray 3.6 in SketchUp 2018. When I try to turn on GPU render then sign No options found. Does anybody know what could be the problem? Thanks
Posts: 2
Participants: 2
@pokora wrote:
Hi! I have a problem using Vray 3.6 in SketchUp 2018. When I try to turn on GPU render then sign No options found. Does anybody know what could be the problem? Thanks
Posts: 2
Participants: 2
@design2 wrote:
Hi All,
I have 2018 Pro for a couple of days now running fine. Installed Vray 3.6 and a few extensions but now when I go to open it brings up the error message below and then closes.
Does the same on Pro 2017 but then works???
Any advise?
Cheers
Load Errors
Error Loading File C:/Program Files/Chaos Group/V-Ray/V-Ray for SketchUp/extension/ruby/init.rb
Error: #<StandardError: Failed to initialize V-Ray>
C:/Program Files/SketchUp/SketchUp 2018/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:54:inrequire' C:/Program Files/SketchUp/SketchUp 2018/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:54:in
require’
C:/Program Files/Chaos Group/V-Ray/V-Ray for SketchUp/extension/ruby/init.rb:1:in<top (required)>' C:/Program Files/SketchUp/SketchUp 2018/Tools/extensions.rb:197:in
require’
C:/Program Files/SketchUp/SketchUp 2018/Tools/extensions.rb:197:inload' C:/ProgramData/SketchUp/SketchUp 2018/SketchUp/Plugins/vfs.rb:26:in
register_extension’
C:/ProgramData/SketchUp/SketchUp 2018/SketchUp/Plugins/vfs.rb:26:in<module:VRay>' C:/ProgramData/SketchUp/SketchUp 2018/SketchUp/Plugins/vfs.rb:4:in
<top (required)>’
Posts: 2
Participants: 2
@gsharp wrote:
NOW, this is not really a SU extension but I could help but be amazed by this Android App
[I think its also on IOS]
its called WIND TUNNEL - a free and $3 Pro version
If you are interested in conceptual flow dynamics around objects [wings, cars, buildings, rivers etc]
eg sample from my Galaxy Note 12.2 [this is live screen capture]
cross section of Villa in front of a high rise building
Would love this as a $3 SU plugin
Posts: 1
Participants: 1
@gsharp wrote:
The recent Feng Shui topic got me thinking
A question for the SU Development team
Are extensions being developed in other languages ?
Is there a whole world of SU extensions in chinese / lao / thai / japanese etc
that we are not aware of ???
I obviously have too much free time today
Posts: 4
Participants: 3
@josephreish wrote:
How can I fix it? I can certainly pick up the icons above, but then there will be a shadow under them, but I need it to be like “icons (in) the screen”. Icons are PNG and use “Explode”.
Posts: 1
Participants: 1
@wri-deweloper wrote:
Hello.
I’m new here so if topic isn’t in the right place - please move it, thanks
I have a problem with rendering, and it happend just after update to SU 2018 Pro w/ VRay3.6. I haven’t moved or changed nothing in model since last renders made in VRay 3.4 w/ SU2017 Pro, and I do not know what’s wrong with rendering after update. Seriosly, no idea whatsoever 'cause before update it work perfectly fine. Now in render part of foliage (large amount of textured geometry, no-clipper) is randomly hidden, and group containing that geometry seems to be moved in render - ss below. If someone know what’s going on or have some ideas - please help.
Posts: 1
Participants: 1
@eneroth3 wrote:
Eneroth Random Selection can be used to create some variety in a model by replacing a percentage of the instances of one component with another.
This was originally intended to be a simple little extension example new developers could use as reference but turned out to be a rather useful little extension too.
Download: http://extensions.sketchup.com/en/content/eneroth-random-selection
Source available at GitHub: https://github.com/Eneroth3/RandomSelection
Posts: 1
Participants: 1
@guemues.mehmet wrote:
Can anyone explain me every single function of the Fredo6 Animator?
Posts: 10
Participants: 5
@nmanikrishnan wrote:
I have installed the vray 2.0 for my sketchup 2016 but the plugins are missing in toolbars. whats the issue can anyone help me?
Posts: 3
Participants: 2
@petervanbeelen wrote:
Its a bug: When I apply transparent materials to anything they copy themselves to a new one without the right name but to material-number. Also the choice of material keeps shooting to another one after each application. Very timeconsuming and unwanted behaviour. Anyone a solution to this?
Pro2017, mac sierra.
Posts: 7
Participants: 3
@aggarcia353 wrote:
Hello everyone!
My office is trying to make the switch from Rhino to Sketchup. We are an office run on mac and are very attracted to using gray (which we cannot use in Rhino for mac) However, I’ve followed MANY tutorials on how to increase quality for gray renders in sketchup and I continue to get pixelated graphics.
I have made a test model, just three massings, trees and people. I’ve attached the settings I used in vray. Unfortunately I can only upload one photo as a new user… but the image I get from sketchup, just one scroll into the image and you see pixels.
Can anyone help me with how to make better quality renders? Nothing fancy, just crisp images.Thank you!
Alyssa
Posts: 5
Participants: 3
@Baptiste.L wrote:
Hi Guys
I justed purchased latest version of vray and so far it worked fine,
Since a week or 2, all my render elements (Mat Id, raw light, raw shadow etc) are just black images.It is quite problematic, does someone have any ideas ?
(render id, zdepth, reflections still work)
Thank you very much
Posts: 4
Participants: 2
@Anim wrote:
Good evening,
I’m a new user of sketchup and v-ray. Everything was working fine during previous rendering until… yeah… What has happened to my last visualisation? Have I done something wrong in sketchup or v-ray? The sofa has been downloaded from 3d Warehouse, the walls has been done by me (simple walls).
Any ideas?
Posts: 1
Participants: 1
@michal.peczak wrote:
Hi!
I am trying to interpolate a face with Skin Contours (Fredo6’s Curviloft toolbar) but the tool didn’t detect the edges perfectly. Changing Vertex Matching or Simplify didn’t help. Usually when I click on created surface, there appears additional floating window showing the connections and I can add some forced pairs. But sometimes, like in this case, I cannot change the geometry.
Another issue with adding forced pairs is that sometimes when I succeed with adding but I don’t like the result, I want to “Redo last change” and that change doesn’t redo.
So the problem is actually double, within Skin Contours. In the first case I’d like to do exactly what I’m doing in the second one. Any ideas why these things happen and if it’s possible to fix them?
Posts: 1
Participants: 1
@ad_1011 wrote:
Does anyone know of an extension that organizes all open models in tabs similar to AutoCAD?
Posts: 4
Participants: 3
@splatcreativeau wrote:
When I select any colour “white” to paint with, it is applied as another material (with specific attributes that I have not created). This has happened twice in the last day - with each “default” material being different. One was a colour from the standard pallet but had 20% opacity, the second was a “renamed material” created by Podium which had a bump applied. This issue only occurs with whites, other “colours” (red, etc), and textured materials (carpet whatever) aren’t changed.
This is SU 2018 on a Mac.
To be specific: I hover over a material and check that it is 000 for instance, I click on it, but when I apply it to a surface it becomes Material 18. If I select any other white, and Material 18 is applied.
Posts: 7
Participants: 5
@fijal wrote:
I’m trying to create a new extension with price - however there is no way to put it while uploading the extension. There is just “Trial license” box, which is empty. I know you need to click the “I want to charge for my extension” button, but that didn’t change anything. Do I need to wait for my account to be activated or something?
Best regards,
Maciej Fijalkowski
Posts: 6
Participants: 2
@Profmeowington wrote:
Hello everyone,
I have watched a bunch of videos and read many tutorials on lighting, but when I try them myself it looks really bad.
The issue is that the render is very dark. First I tried with just the light from the sky, but that didn’t do much. Adjusted the time of day to get light coming in through the window. Still dark…
Then I added a rectangular light just outside the window, but then I get some dark parts, and some which are overexposed. I have tried playing around with the settings for the rectangular light, increase the intensity, increase exposure for the camera settings. I get the best results when I reduce the postprocessing Highlight burn to 0 and decrease the exposure.
I am using V-Ray 3.60 trial version
Notice the overexposed area in the corridor and on the shelf, while the image is overall quite dark
(this render is without postprocessing)
Posts: 6
Participants: 3
@leandrepc wrote:
I’m working with a team on a game, and I’m using SketchUp to design some of our assets. We’re looking for a way to do something similar to what Components already do, but between SketchUp files too. So if I make a certain environment with a building in it, but for some reason we have to rework the base model that’s in a separate file, the changes made to the original would translate to all other files using that asset. There’s a similar function integrated in Unreal Engine 4, but I was wondering if there’s a way to do that too in SketchUp. Thanks!
Posts: 4
Participants: 3
@Whaat wrote:
There’s a been a lot of discussion about the geo-location imagery quality in SU. For PlaceMaker v2 (just released), we have integrated direct access to Nearmap’s super high resolution imagery (USA only). The quality is amazing! (better than Google)
You can find out more about PlaceMaker v2 and Nearmap here.
So, what are your thoughts on Nearmap and this integration? What other integrations like this would you like to see?
Posts: 2
Participants: 2